Mage Bullets

As a swift action, he can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus the spellslinger can apply any of the following to his arcane bond: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. An arcane gun gains no benefit from having two of the same weapon special abilities on the same barrel. The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed, or until this ability is used again to assign the barrel different enhancements.

Enhancement Enhancement Level Effect
Dancing +4 Complicated
Defending +1 Move Enhancement Bonus to AC
Distance +1 Double Range Increments
Flaming +1 +1d6 Fire Damage
Flaming Burst +2 Flaming, +2d10 on Crit
Frost +1 +1d6 Frost Damage
Ghost Touch +1 Affects and affected by Incorporeal Jerks
Icy Burst +2 Frost, +2d10 on Crit
Merciful +1 +1d6, all damage nonlethal
Seeking +1 Ignores miss %s
Shock +1 +1d6 Electric Damage
Shocking Burst +2 Shock, +2d10 on Crit
Spell Storing +1 Store up to Lvl 3 Spell, Fires on hit
Thundering +1 +2d8 Sonic Damage on Crit
Vicious +1 +2d6 Damage, 1d6 to User
Wounding +2 Gives Target 1 Bleeding

Mage Bullets

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